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1. Any chance the T3 Legion will receive a buff in the near future? - in Ships and Modules [original thread]
How to fix the Legion: Take all the subsystems that add more then one midslot. Replace one of the mids with a lowslot. Done. Explanation: Legion is an armor tanked, (mostly)turret-oriented weapon platform with no backup weapons (ie drones). It'...
- by Ines Tegator - at 2014.05.13 06:24:00
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2. Paladin L4s fit - in Ships and Modules [original thread]
[Paladin, Paladin fit] Core C-Type Large Armor Repairer Reactive Armor Hardener Tracking Enhancer II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink 100MN Microwarpdrive II Large Micro Jump Drive C...
- by Ines Tegator - at 2014.05.12 15:04:00
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3. Tiericide complete? - in Ships and Modules [original thread]
Bryla Jax wrote: Ines Tegator wrote: And then Tech 2. Command ships are up first (some of the basic changes are already posted, like the Eos basically becoming a t2 Myrmidon), then either HACs or BLOPS- again, I don't think there's an offic...
- by Ines Tegator - at 2013.05.25 18:40:00
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4. Tiericide complete? - in Ships and Modules [original thread]
Tech 1 Industrials are next on the list for T1 tiericide; They were supposed to be in Odyssey , but dropped out for time. After that, all the tech 1 subcaps will be done. Following that are Pirate BS and capitals. (I think, from hints in dev pos...
- by Ines Tegator - at 2013.05.23 17:33:00
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5. Interceptors need some love - in Ships and Modules [original thread]
They are still the #1 fast tackle ship. Which is what they were designed for. You know, intercepting targets for your fleet. The only problem they have, IMO, is their targeting range is too short.
- by Ines Tegator - at 2013.05.23 04:19:00
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6. Why do you think CCP deemed T1 BS worthy of the mighty nerf-hammer? - in Ships and Modules [original thread]
Considering that the role of a BS is "be really big and have a lot of HP," it's hard enough to make 3 unique variations per race already. I definitely don't think that we need more of them yet. What BS's need is a definitive identification of wha...
- by Ines Tegator - at 2013.05.16 01:05:00
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7. Any Alternatives to Cap Boosters.... - in Ships and Modules [original thread]
Modules stay on until the ship vanishes, and will actually still be on when you re-log. I've had the socket closed error running rampant the past week or so, so I've tested this many times. Drones are recalled and mods keep running- possibly exclu...
- by Ines Tegator - at 2013.05.13 06:02:00
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8. Why do you think CCP deemed T1 BS worthy of the mighty nerf-hammer? - in Ships and Modules [original thread]
Large Collidable Object wrote: So why do you think CCP obviously has such a strong dislike for the class? I think they have a fundamental misunderstanding of the class. The few reasons BS are used in pvp have been glossed over, and the many...
- by Ines Tegator - at 2013.05.13 03:10:00
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9. Sentry drone graphics and animations Retribution 1.2.1 - in Ships and Modules [original thread]
I believe they said at fanfest that they wanted to give sentries a recall function.
- by Ines Tegator - at 2013.05.13 03:06:00
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10. Upcoming Changes To Industrials? - in Ships and Modules [original thread]
Make sure you keep some racial flavor to them- not that there's that much in the t1 line anyway. But don't forget when it comes to the t2 versions. Blockade runners have one of the best give/take dyamics between races of any ship, and freighters a...
- by Ines Tegator - at 2013.05.12 17:46:00
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11. How to make the most use of the malediction armor bonus? - in Ships and Modules [original thread]
This is my "Drones? What drones?" fit. [Malediction, Brickceptor] Small Armor Repairer II Damage Control II 100mm Reinforced Rolled Tungsten Plates I 1MN Microwarpdrive II Stasis Webifier II Warp Disruptor II Small Nosferatu II 125mm Gatling A...
- by Ines Tegator - at 2013.05.12 17:37:00
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12. PvE Armageddon? - in Ships and Modules [original thread]
Navy geddon will be unchanged for a good while- they aren't touching the navy BS's yet. Hopefully, they keep it true to the classic, to keep the old Amarr flavor alive after changing the t1 version. The new geddon should still be a beast though, ...
- by Ines Tegator - at 2013.04.25 19:56:00
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13. Best options for Ratting Sansha's - in Ships and Modules [original thread]
Missiles or drones, with a strong EM tank. Sentry Ishtar would be ideal, Gila, Tengu and Cerberus are other potential options. There's a lot of viable choices in fact- bear in mind that lasers have poor tracking so an afterburner can compensate fo...
- by Ines Tegator - at 2013.04.19 20:53:00
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14. Deep space transport use? - in Ships and Modules [original thread]
Gank resistant highsec hauler. They are in dreadful need of a rebalance - a complete new role, in fact- and have been for a long time. I'm glad to see industrials on the tiericide list, since these might get some attention once that's done.
- by Ines Tegator - at 2013.04.19 20:50:00
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15. What's the fastest ship in Eve : My Archon - in Ships and Modules [original thread]
Epic. Best to way to make a BM like that? Just fly in and save it when you hit something I suppose?
- by Ines Tegator - at 2013.04.15 20:59:00
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16. what is usage of legion? should i learn it, or it's useless waste of time - in Ships and Modules [original thread]
Legion is a beast in various brawling setups, and as a super-tanky Zealot. It gets bashed because it can't compete with the tengu at general-purpose pve. Which is true. To sum up, the Legion is incredible where it's strengths are, and mediocre at ...
- by Ines Tegator - at 2013.04.15 20:56:00
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17. Something I never quite understood about certain ship classes. - in Ships and Modules [original thread]
AF's are direct competitors to cruisers, trading a little DPS and EHP for mobility, but filling the same approximate role and (fully fitted) price range. DPS and heavy tackle are their areas of expertise. Navy/Pirate frigates on the other hand, ar...
- by Ines Tegator - at 2013.04.11 21:05:00
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18. Guardian-Vexor Maybe?? - in Ships and Modules [original thread]
This is an old idea: https://forums.eveonline.com/default.aspx?g=search&search=escort%20carrier&forumID=270 It has potential, but noone has figured out how to balance it.
- by Ines Tegator - at 2013.04.11 20:58:00
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19. Tracking disruptors? - in Ships and Modules [original thread]
TD's are 100% effective, and can completely nullify the offensive power of ANY turret ship. They are even strong on unbonused ships (although you won't see complete shutdown, you can reduce an enemy's DPS by a lot) The only reason they aren't fitt...
- by Ines Tegator - at 2013.04.10 22:41:00
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20. Navy Vexor gets more drones than Myrm - in Ships and Modules [original thread]
Navy vex also gets only 2 turrets. Don't fret too much about the 4 sentry myrm thing, it can pack 400+ dps from drones alone with a couple damage mods, and still fit 5 guns to back em up.
- by Ines Tegator - at 2013.04.10 22:36:00
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